And, as you may have noticed if you've watched the previous Design Challenges, I've changed the distribution of the games through the videos. Each video now contains 16 microgames each, whereas it was previously 18-18-12. 1. "Core Blaster" from Mike: This microgame is way, WAY overly hard. The laser blasts from the enemy don't have any pattern or a pre-set direction, hitting one of which will make you lose, the arrows are tiny and difficult to click while concentrating on dodging, and on top of it all, you need to get three of your own lasers into the "core" to defeat it, which clears the microgame. The first attempt you see in this video, I won through a fluke as I didn't have to move the spaceship anywhere. This is a game that is actually frequently unwinnable due to chance. 2. "Jungle Pals" from Aaron: This can be difficult the first time you play it; it's largely trial and error until you remember where the animals are located. It's easy after that. 3. "Zoo Escape" from Nick: Remember to lock the cages after you've put back the animals. This is what makes this one stand out, as it's more than just a simple click on the animals to win. 4. "Pet Bottler" from Jordan: This is quite random, and yet it's pretty clear you're supposed to bottle the cat. The bottle's movement may be a problem in faster speeds, but that's part of the point. 5. "Running Bear" from Jonny: This is my favorite of the bunch. The art is great, the means is interesting, and it's pretty funny. You must ...
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